Ubuntu Space Game: Uma Análise do Potencial Educacional para Auxiliar o Enfrentamento do Racismo

Autores

  • Tatyane da Silva Centro de Estudos e Sistemas Avançados do Recife (CESAR School) Recife, PE –Brasil.
  • Camila de Lima Departamento de Engenharia da Computação Universidade de Pernambuco (UPE) Recife, PE–Brasil
  • Jeane de Melo Departamento de Computação–Universidade Federal Rural de Pernambuco (UFRPE) Recife, PE–Brasil
  • Amanda da Silva Centro Universitário Joaquim Nabuco (UNINABUCO) Recife, PE–Brasil

DOI:

https://doi.org/10.14210/cotb.v14.p403-408

Resumo

ABSTRACT
A present demand in children's education is for educational
resources that help in the fight against racism. In this sense, the
Ubuntu Space platform was proposed, covering a set of
educational objects, aimed at children from 10 years old.
Among these objects, there is a game whose purpose is to lead
users to identify racist terms and eliminate them from our
vocabulary. Seeking to analyze the potential of this game in
anti-racist education, a Case Study was carried out by eight
pedagogues, reported in the present work. The results point to
the potential of the game both as a support for an anti-racist
education and in the enrichment of learning experiences on this
topic.

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Publicado

03-05-2023

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