Development of an unplugged game as a learning object for teaching the history of athletics in the olympic games

Autores

  • Denise Dandara Severo Control and automation engineering student, Federal Institute of Education, Science and Technology of Rondonia - Campus Porto Velho Calama Porto Velho, Rondonia, Brasil.
  • Carlos Eduardo Santos Souza Control and automation engineering student, Federal Institute of Education, Science and Technology of Rondonia - Campus Porto Velho Calama Porto Velho, Rondonia, Brazil.
  • Luiz Paulo Bittencourt Control and automation engineering student, Federal Institute of Education, Science and Technology of Rondonia - Campus Porto Velho Calama Porto Velho, Rondonia, Brazil.
  • Welliton da Silva Belém Control and automation engineering student, Federal Institute of Education, Science and Technology of Rondonia - Campus Porto Velho Calama Porto Velho, Rondonia, Brazil.
  • Kaio Alexandre da Silva Computer Science Professor, Federal Institute of Education, Science and Technology of Rondonia - Campus Porto Velho Calama Porto Velho, Rondonia, Brazil.

DOI:

https://doi.org/10.14210/cotb.v14.p501-503

Resumo

ABSTRACT
The present work aimed to insert strategic tools with the use of
board games in order to assist and facilitate learning about the
history of Olympic games, highlighting the importance of working
the Olympic context in the disciplines of Physical Education
and History. Even with the advance of technology, teachers still
find it difficult to teach their students in the classroom, because
distractions and lack of interest are commonplace in the school
environment. Thus, a systematic review of the literature was conducted
from journals and academic articles, aiming at a deeper
study on the theme addressed. With this, OlympiaQuiz was created,
a board game focused on teaching the Olympic Games, exploring
the social and historical context of the time, to encourage learning
through games.

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Publicado

03-05-2023

Edição

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